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<a href="#pub-methods">Public 成员函数</a> &#124;
<a href="#pub-static-methods">静态 Public 成员函数</a> &#124;
<a href="#pub-static-attribs">静态 Public 属性</a> &#124;
<a href="#pri-methods">Private 成员函数</a> &#124;
<a href="#pri-attribs">Private 属性</a> &#124;
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<div class="title">MeshEditAction类 参考</div>  </div>
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类 MeshEditAction 继承关系图:</div>
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MeshEditAction 的协作图:</div>
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Public 成员函数</h2></td></tr>
<tr class="memitem:aa6761f81869958909e49a9b1fc19f2cd"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_mesh_edit_action.html#aa6761f81869958909e49a9b1fc19f2cd">OnMeshEditButtonClick</a> ()</td></tr>
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<tr class="memitem:a43486da33936beb482558c96009c02fd"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_mesh_edit_action.html#a43486da33936beb482558c96009c02fd">CreateEditPoint</a> ()</td></tr>
<tr class="separator:a43486da33936beb482558c96009c02fd"><td class="memSeparator" colspan="2">&#160;</td></tr>
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-static-methods"></a>
静态 Public 成员函数</h2></td></tr>
<tr class="memitem:a7a124336013b4779d465e0b3598dbde2"><td class="memItemLeft" align="right" valign="top">static void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_mesh_edit_action.html#a7a124336013b4779d465e0b3598dbde2">PointMove</a> (string pointId, Vector3 position)</td></tr>
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静态 Public 属性</h2></td></tr>
<tr class="memitem:a42357b015d1b8f1d9ef598be057375d5"><td class="memItemLeft" align="right" valign="top">static GameObject&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_mesh_edit_action.html#a42357b015d1b8f1d9ef598be057375d5">obj</a></td></tr>
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Private 成员函数</h2></td></tr>
<tr class="memitem:a5008cf1b5f3c0cb0264ac2e12231e991"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_mesh_edit_action.html#a5008cf1b5f3c0cb0264ac2e12231e991">Update</a> ()</td></tr>
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<tr class="memitem:a13b37c95cceac9aca10bd990c3ada28c"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_mesh_edit_action.html#a13b37c95cceac9aca10bd990c3ada28c">OnEnable</a> ()</td></tr>
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<tr class="memitem:ad3513f6907371a5f3e4268196f4d97c2"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_mesh_edit_action.html#ad3513f6907371a5f3e4268196f4d97c2">OnDisable</a> ()</td></tr>
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<tr class="memitem:a2b925c191881edd7188360191bb069a9"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_mesh_edit_action.html#a2b925c191881edd7188360191bb069a9">DoTriggerClicked</a> (object sender, ControllerInteractionEventArgs e)</td></tr>
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<tr class="memitem:ac73969388263bc75047409df10812435"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_mesh_edit_action.html#ac73969388263bc75047409df10812435">DoTouchpadAxisChanged</a> (object sender, ControllerInteractionEventArgs e)</td></tr>
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<tr class="memitem:ab6363180eeedc0593c6324ccd571a43b"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_mesh_edit_action.html#ab6363180eeedc0593c6324ccd571a43b">DoTouchpadTouchEnd</a> (object sender, ControllerInteractionEventArgs e)</td></tr>
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<tr class="memitem:a5b20a797224aa62cd75afc0fb9621f1a"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_mesh_edit_action.html#a5b20a797224aa62cd75afc0fb9621f1a">Create</a> (Vector3 pos)</td></tr>
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<tr class="memitem:aaafbc4d168c3d2f004ea62446848f086"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_mesh_edit_action.html#aaafbc4d168c3d2f004ea62446848f086">MoveNearTouchPoints</a> (<a class="el" href="class_mesh_editor_point.html">MeshEditorPoint</a> point)</td></tr>
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pri-attribs"></a>
Private 属性</h2></td></tr>
<tr class="memitem:adf8d8c2b00429582288b90ae7678f9df"><td class="memItemLeft" align="right" valign="top">VRTK_InteractGrab&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_mesh_edit_action.html#adf8d8c2b00429582288b90ae7678f9df">interactGrab</a></td></tr>
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<tr class="memitem:a6db2c696af4e32856057d83bbbcb2a08"><td class="memItemLeft" align="right" valign="top">VRTK_InteractNearTouch&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_mesh_edit_action.html#a6db2c696af4e32856057d83bbbcb2a08">nearTouch</a></td></tr>
<tr class="separator:a6db2c696af4e32856057d83bbbcb2a08"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a2832851ba2ea1f9aba97b2ffcf6b8b12"><td class="memItemLeft" align="right" valign="top">List&lt; GameObject &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_mesh_edit_action.html#a2832851ba2ea1f9aba97b2ffcf6b8b12">nearTouchList</a> = null</td></tr>
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<tr class="memitem:ac9aafbc32835c3773ce67344ba5280ec"><td class="memItemLeft" align="right" valign="top">GameObject&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_mesh_edit_action.html#ac9aafbc32835c3773ce67344ba5280ec">editAreaSphere</a></td></tr>
<tr class="separator:ac9aafbc32835c3773ce67344ba5280ec"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a3cc5b672965dd707e13e2e02569fe20f"><td class="memItemLeft" align="right" valign="top">float?&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_mesh_edit_action.html#a3cc5b672965dd707e13e2e02569fe20f">lastTouchpadAxisY</a></td></tr>
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pri-static-attribs"></a>
静态 Private 属性</h2></td></tr>
<tr class="memitem:aa1ea0cffec889897bab67bc8736dbd58"><td class="memItemLeft" align="right" valign="top">static Mesh&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_mesh_edit_action.html#aa1ea0cffec889897bab67bc8736dbd58">mesh</a></td></tr>
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<tr class="memitem:a909572b0aeb74aec20e7154f9149d01c"><td class="memItemLeft" align="right" valign="top">static List&lt; Vector3 &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_mesh_edit_action.html#a909572b0aeb74aec20e7154f9149d01c">vertices</a></td></tr>
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<tr class="memitem:a0e6a44e7e776c76a2e37be78bd60550f"><td class="memItemLeft" align="right" valign="top">static List&lt; GameObject &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_mesh_edit_action.html#a0e6a44e7e776c76a2e37be78bd60550f">pointList</a></td></tr>
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<tr class="memitem:a8953608565f69c4a858c7013c271981a"><td class="memItemLeft" align="right" valign="top">static Dictionary&lt; string, List&lt; int &gt; &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_mesh_edit_action.html#a8953608565f69c4a858c7013c271981a">pointMap</a></td></tr>
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="inherited"></a>
额外继承的成员函数</h2></td></tr>
<tr class="inherit_header pro_methods_class_controller_action"><td colspan="2" onclick="javascript:toggleInherit('pro_methods_class_controller_action')"><img src="closed.png" alt="-"/>&#160;Protected 成员函数 继承自 <a class="el" href="class_controller_action.html">ControllerAction</a></td></tr>
<tr class="memitem:a6555650db283b88f214b210a80783818 inherit pro_methods_class_controller_action"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_controller_action.html#a6555650db283b88f214b210a80783818">OnControllerAtionStart</a> (EventArgs e)</td></tr>
<tr class="memdesc:a6555650db283b88f214b210a80783818 inherit pro_methods_class_controller_action"><td class="mdescLeft">&#160;</td><td class="mdescRight">功能开始的事件触发函数  <a href="class_controller_action.html#a6555650db283b88f214b210a80783818">更多...</a><br /></td></tr>
<tr class="separator:a6555650db283b88f214b210a80783818 inherit pro_methods_class_controller_action"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:acb0c2fdfd641ce634839e6ce52deddea inherit pro_methods_class_controller_action"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_controller_action.html#acb0c2fdfd641ce634839e6ce52deddea">OnControllerActionEnd</a> (EventArgs e)</td></tr>
<tr class="memdesc:acb0c2fdfd641ce634839e6ce52deddea inherit pro_methods_class_controller_action"><td class="mdescLeft">&#160;</td><td class="mdescRight">功能结束的事件触发函数  <a href="class_controller_action.html#acb0c2fdfd641ce634839e6ce52deddea">更多...</a><br /></td></tr>
<tr class="separator:acb0c2fdfd641ce634839e6ce52deddea inherit pro_methods_class_controller_action"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="inherit_header events_class_controller_action"><td colspan="2" onclick="javascript:toggleInherit('events_class_controller_action')"><img src="closed.png" alt="-"/>&#160;事件 继承自 <a class="el" href="class_controller_action.html">ControllerAction</a></td></tr>
<tr class="memitem:ae44944045c9edca97a20c1b80869e37b inherit events_class_controller_action"><td class="memItemLeft" align="right" valign="top">EventHandler&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_controller_action.html#ae44944045c9edca97a20c1b80869e37b">ControllerActionStart</a></td></tr>
<tr class="memdesc:ae44944045c9edca97a20c1b80869e37b inherit events_class_controller_action"><td class="mdescLeft">&#160;</td><td class="mdescRight">功能启动事件  <a href="class_controller_action.html#ae44944045c9edca97a20c1b80869e37b">更多...</a><br /></td></tr>
<tr class="separator:ae44944045c9edca97a20c1b80869e37b inherit events_class_controller_action"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a335e9ec9715ce53dd2be91e02c3d8ec0 inherit events_class_controller_action"><td class="memItemLeft" align="right" valign="top">EventHandler&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_controller_action.html#a335e9ec9715ce53dd2be91e02c3d8ec0">ControllerActionEnd</a></td></tr>
<tr class="memdesc:a335e9ec9715ce53dd2be91e02c3d8ec0 inherit events_class_controller_action"><td class="mdescLeft">&#160;</td><td class="mdescRight">功能关闭事件  <a href="class_controller_action.html#a335e9ec9715ce53dd2be91e02c3d8ec0">更多...</a><br /></td></tr>
<tr class="separator:a335e9ec9715ce53dd2be91e02c3d8ec0 inherit events_class_controller_action"><td class="memSeparator" colspan="2">&#160;</td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">详细描述</h2>
<div class="textblock">
<p class="definition">在文件 <a class="el" href="_mesh_edit_action_8cs_source.html">MeshEditAction.cs</a> 第 <a class="el" href="_mesh_edit_action_8cs_source.html#l00007">7</a> 行定义.</p>
</div><h2 class="groupheader">成员函数说明</h2>
<a id="a5b20a797224aa62cd75afc0fb9621f1a"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a5b20a797224aa62cd75afc0fb9621f1a">&#9670;&nbsp;</a></span>Create()</h2>

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          <td class="memname">void MeshEditAction.Create </td>
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<span class="mlabels"><span class="mlabel">private</span></span>  </td>
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</div><div class="memdoc">

<p class="definition">在文件 <a class="el" href="_mesh_edit_action_8cs_source.html">MeshEditAction.cs</a> 第 <a class="el" href="_mesh_edit_action_8cs_source.html#l00188">188</a> 行定义.</p>
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这是这个函数的调用关系图:</div>
<div class="dyncontent">
<div class="center"><img src="class_mesh_edit_action_a5b20a797224aa62cd75afc0fb9621f1a_icgraph.png" border="0" usemap="#aclass_mesh_edit_action_a5b20a797224aa62cd75afc0fb9621f1a_icgraph" alt=""/></div>
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<a id="a43486da33936beb482558c96009c02fd"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a43486da33936beb482558c96009c02fd">&#9670;&nbsp;</a></span>CreateEditPoint()</h2>

<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">void MeshEditAction.CreateEditPoint </td>
          <td>(</td>
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          <td></td>
        </tr>
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</div><div class="memdoc">

<p class="definition">在文件 <a class="el" href="_mesh_edit_action_8cs_source.html">MeshEditAction.cs</a> 第 <a class="el" href="_mesh_edit_action_8cs_source.html#l00169">169</a> 行定义.</p>
<div class="dynheader">
函数调用图:</div>
<div class="dyncontent">
<div class="center"><img src="class_mesh_edit_action_a43486da33936beb482558c96009c02fd_cgraph.png" border="0" usemap="#aclass_mesh_edit_action_a43486da33936beb482558c96009c02fd_cgraph" alt=""/></div>
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<div class="dynheader">
这是这个函数的调用关系图:</div>
<div class="dyncontent">
<div class="center"><img src="class_mesh_edit_action_a43486da33936beb482558c96009c02fd_icgraph.png" border="0" usemap="#aclass_mesh_edit_action_a43486da33936beb482558c96009c02fd_icgraph" alt=""/></div>
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<a id="ac73969388263bc75047409df10812435"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ac73969388263bc75047409df10812435">&#9670;&nbsp;</a></span>DoTouchpadAxisChanged()</h2>

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          <td class="memname">void MeshEditAction.DoTouchpadAxisChanged </td>
          <td>(</td>
          <td class="paramtype">object&#160;</td>
          <td class="paramname"><em>sender</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">ControllerInteractionEventArgs&#160;</td>
          <td class="paramname"><em>e</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
      </table>
  </td>
  <td class="mlabels-right">
<span class="mlabels"><span class="mlabel">private</span></span>  </td>
  </tr>
</table>
</div><div class="memdoc">

<p class="definition">在文件 <a class="el" href="_mesh_edit_action_8cs_source.html">MeshEditAction.cs</a> 第 <a class="el" href="_mesh_edit_action_8cs_source.html#l00119">119</a> 行定义.</p>
<div class="dynheader">
这是这个函数的调用关系图:</div>
<div class="dyncontent">
<div class="center"><img src="class_mesh_edit_action_ac73969388263bc75047409df10812435_icgraph.png" border="0" usemap="#aclass_mesh_edit_action_ac73969388263bc75047409df10812435_icgraph" alt=""/></div>
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<a id="ab6363180eeedc0593c6324ccd571a43b"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ab6363180eeedc0593c6324ccd571a43b">&#9670;&nbsp;</a></span>DoTouchpadTouchEnd()</h2>

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          <td class="memname">void MeshEditAction.DoTouchpadTouchEnd </td>
          <td>(</td>
          <td class="paramtype">object&#160;</td>
          <td class="paramname"><em>sender</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">ControllerInteractionEventArgs&#160;</td>
          <td class="paramname"><em>e</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
      </table>
  </td>
  <td class="mlabels-right">
<span class="mlabels"><span class="mlabel">private</span></span>  </td>
  </tr>
</table>
</div><div class="memdoc">

<p class="definition">在文件 <a class="el" href="_mesh_edit_action_8cs_source.html">MeshEditAction.cs</a> 第 <a class="el" href="_mesh_edit_action_8cs_source.html#l00140">140</a> 行定义.</p>
<div class="dynheader">
这是这个函数的调用关系图:</div>
<div class="dyncontent">
<div class="center"><img src="class_mesh_edit_action_ab6363180eeedc0593c6324ccd571a43b_icgraph.png" border="0" usemap="#aclass_mesh_edit_action_ab6363180eeedc0593c6324ccd571a43b_icgraph" alt=""/></div>
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<a id="a2b925c191881edd7188360191bb069a9"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a2b925c191881edd7188360191bb069a9">&#9670;&nbsp;</a></span>DoTriggerClicked()</h2>

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          <td class="memname">void MeshEditAction.DoTriggerClicked </td>
          <td>(</td>
          <td class="paramtype">object&#160;</td>
          <td class="paramname"><em>sender</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">ControllerInteractionEventArgs&#160;</td>
          <td class="paramname"><em>e</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
      </table>
  </td>
  <td class="mlabels-right">
<span class="mlabels"><span class="mlabel">private</span></span>  </td>
  </tr>
</table>
</div><div class="memdoc">

<p class="definition">在文件 <a class="el" href="_mesh_edit_action_8cs_source.html">MeshEditAction.cs</a> 第 <a class="el" href="_mesh_edit_action_8cs_source.html#l00111">111</a> 行定义.</p>
<div class="dynheader">
函数调用图:</div>
<div class="dyncontent">
<div class="center"><img src="class_mesh_edit_action_a2b925c191881edd7188360191bb069a9_cgraph.png" border="0" usemap="#aclass_mesh_edit_action_a2b925c191881edd7188360191bb069a9_cgraph" alt=""/></div>
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</div>
<div class="dynheader">
这是这个函数的调用关系图:</div>
<div class="dyncontent">
<div class="center"><img src="class_mesh_edit_action_a2b925c191881edd7188360191bb069a9_icgraph.png" border="0" usemap="#aclass_mesh_edit_action_a2b925c191881edd7188360191bb069a9_icgraph" alt=""/></div>
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<a id="aaafbc4d168c3d2f004ea62446848f086"></a>
<h2 class="memtitle"><span class="permalink"><a href="#aaafbc4d168c3d2f004ea62446848f086">&#9670;&nbsp;</a></span>MoveNearTouchPoints()</h2>

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          <td class="memname">void MeshEditAction.MoveNearTouchPoints </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="class_mesh_editor_point.html">MeshEditorPoint</a>&#160;</td>
          <td class="paramname"><em>point</em></td><td>)</td>
          <td></td>
        </tr>
      </table>
  </td>
  <td class="mlabels-right">
<span class="mlabels"><span class="mlabel">private</span></span>  </td>
  </tr>
</table>
</div><div class="memdoc">

<p class="definition">在文件 <a class="el" href="_mesh_edit_action_8cs_source.html">MeshEditAction.cs</a> 第 <a class="el" href="_mesh_edit_action_8cs_source.html#l00225">225</a> 行定义.</p>
<div class="dynheader">
函数调用图:</div>
<div class="dyncontent">
<div class="center"><img src="class_mesh_edit_action_aaafbc4d168c3d2f004ea62446848f086_cgraph.png" border="0" usemap="#aclass_mesh_edit_action_aaafbc4d168c3d2f004ea62446848f086_cgraph" alt=""/></div>
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<div class="dynheader">
这是这个函数的调用关系图:</div>
<div class="dyncontent">
<div class="center"><img src="class_mesh_edit_action_aaafbc4d168c3d2f004ea62446848f086_icgraph.png" border="0" usemap="#aclass_mesh_edit_action_aaafbc4d168c3d2f004ea62446848f086_icgraph" alt=""/></div>
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</div>
<a id="ad3513f6907371a5f3e4268196f4d97c2"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ad3513f6907371a5f3e4268196f4d97c2">&#9670;&nbsp;</a></span>OnDisable()</h2>

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          <td class="memname">void MeshEditAction.OnDisable </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
          <td></td>
        </tr>
      </table>
  </td>
  <td class="mlabels-right">
<span class="mlabels"><span class="mlabel">private</span></span>  </td>
  </tr>
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</div><div class="memdoc">

<p class="definition">在文件 <a class="el" href="_mesh_edit_action_8cs_source.html">MeshEditAction.cs</a> 第 <a class="el" href="_mesh_edit_action_8cs_source.html#l00089">89</a> 行定义.</p>
<div class="dynheader">
函数调用图:</div>
<div class="dyncontent">
<div class="center"><img src="class_mesh_edit_action_ad3513f6907371a5f3e4268196f4d97c2_cgraph.png" border="0" usemap="#aclass_mesh_edit_action_ad3513f6907371a5f3e4268196f4d97c2_cgraph" alt=""/></div>
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<a id="a13b37c95cceac9aca10bd990c3ada28c"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a13b37c95cceac9aca10bd990c3ada28c">&#9670;&nbsp;</a></span>OnEnable()</h2>

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          <td class="memname">void MeshEditAction.OnEnable </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
          <td></td>
        </tr>
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  </td>
  <td class="mlabels-right">
<span class="mlabels"><span class="mlabel">private</span></span>  </td>
  </tr>
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</div><div class="memdoc">

<p class="definition">在文件 <a class="el" href="_mesh_edit_action_8cs_source.html">MeshEditAction.cs</a> 第 <a class="el" href="_mesh_edit_action_8cs_source.html#l00053">53</a> 行定义.</p>
<div class="dynheader">
函数调用图:</div>
<div class="dyncontent">
<div class="center"><img src="class_mesh_edit_action_a13b37c95cceac9aca10bd990c3ada28c_cgraph.png" border="0" usemap="#aclass_mesh_edit_action_a13b37c95cceac9aca10bd990c3ada28c_cgraph" alt=""/></div>
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</div>
</div>
<a id="aa6761f81869958909e49a9b1fc19f2cd"></a>
<h2 class="memtitle"><span class="permalink"><a href="#aa6761f81869958909e49a9b1fc19f2cd">&#9670;&nbsp;</a></span>OnMeshEditButtonClick()</h2>

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<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">void MeshEditAction.OnMeshEditButtonClick </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
          <td></td>
        </tr>
      </table>
</div><div class="memdoc">

<p class="definition">在文件 <a class="el" href="_mesh_edit_action_8cs_source.html">MeshEditAction.cs</a> 第 <a class="el" href="_mesh_edit_action_8cs_source.html#l00148">148</a> 行定义.</p>
<div class="dynheader">
函数调用图:</div>
<div class="dyncontent">
<div class="center"><img src="class_mesh_edit_action_aa6761f81869958909e49a9b1fc19f2cd_cgraph.png" border="0" usemap="#aclass_mesh_edit_action_aa6761f81869958909e49a9b1fc19f2cd_cgraph" alt=""/></div>
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<a id="a7a124336013b4779d465e0b3598dbde2"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a7a124336013b4779d465e0b3598dbde2">&#9670;&nbsp;</a></span>PointMove()</h2>

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<div class="memproto">
<table class="mlabels">
  <tr>
  <td class="mlabels-left">
      <table class="memname">
        <tr>
          <td class="memname">static void MeshEditAction.PointMove </td>
          <td>(</td>
          <td class="paramtype">string&#160;</td>
          <td class="paramname"><em>pointId</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">Vector3&#160;</td>
          <td class="paramname"><em>position</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
      </table>
  </td>
  <td class="mlabels-right">
<span class="mlabels"><span class="mlabel">static</span></span>  </td>
  </tr>
</table>
</div><div class="memdoc">

<p class="definition">在文件 <a class="el" href="_mesh_edit_action_8cs_source.html">MeshEditAction.cs</a> 第 <a class="el" href="_mesh_edit_action_8cs_source.html#l00206">206</a> 行定义.</p>
<div class="dynheader">
这是这个函数的调用关系图:</div>
<div class="dyncontent">
<div class="center"><img src="class_mesh_edit_action_a7a124336013b4779d465e0b3598dbde2_icgraph.png" border="0" usemap="#aclass_mesh_edit_action_a7a124336013b4779d465e0b3598dbde2_icgraph" alt=""/></div>
<map name="aclass_mesh_edit_action_a7a124336013b4779d465e0b3598dbde2_icgraph" id="aclass_mesh_edit_action_a7a124336013b4779d465e0b3598dbde2_icgraph">
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</div>
<a id="a5008cf1b5f3c0cb0264ac2e12231e991"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a5008cf1b5f3c0cb0264ac2e12231e991">&#9670;&nbsp;</a></span>Update()</h2>

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      <table class="memname">
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          <td class="memname">void MeshEditAction.Update </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
          <td></td>
        </tr>
      </table>
  </td>
  <td class="mlabels-right">
<span class="mlabels"><span class="mlabel">private</span></span>  </td>
  </tr>
</table>
</div><div class="memdoc">

<p class="definition">在文件 <a class="el" href="_mesh_edit_action_8cs_source.html">MeshEditAction.cs</a> 第 <a class="el" href="_mesh_edit_action_8cs_source.html#l00030">30</a> 行定义.</p>
<div class="dynheader">
函数调用图:</div>
<div class="dyncontent">
<div class="center"><img src="class_mesh_edit_action_a5008cf1b5f3c0cb0264ac2e12231e991_cgraph.png" border="0" usemap="#aclass_mesh_edit_action_a5008cf1b5f3c0cb0264ac2e12231e991_cgraph" alt=""/></div>
<map name="aclass_mesh_edit_action_a5008cf1b5f3c0cb0264ac2e12231e991_cgraph" id="aclass_mesh_edit_action_a5008cf1b5f3c0cb0264ac2e12231e991_cgraph">
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</map>
</div>

</div>
</div>
<h2 class="groupheader">类成员变量说明</h2>
<a id="ac9aafbc32835c3773ce67344ba5280ec"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ac9aafbc32835c3773ce67344ba5280ec">&#9670;&nbsp;</a></span>editAreaSphere</h2>

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          <td class="memname">GameObject MeshEditAction.editAreaSphere</td>
        </tr>
      </table>
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<p class="definition">在文件 <a class="el" href="_mesh_edit_action_8cs_source.html">MeshEditAction.cs</a> 第 <a class="el" href="_mesh_edit_action_8cs_source.html#l00024">24</a> 行定义.</p>

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<p class="definition">在文件 <a class="el" href="_mesh_edit_action_8cs_source.html">MeshEditAction.cs</a> 第 <a class="el" href="_mesh_edit_action_8cs_source.html#l00013">13</a> 行定义.</p>

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<p class="definition">在文件 <a class="el" href="_mesh_edit_action_8cs_source.html">MeshEditAction.cs</a> 第 <a class="el" href="_mesh_edit_action_8cs_source.html#l00026">26</a> 行定义.</p>

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<h2 class="memtitle"><span class="permalink"><a href="#aa1ea0cffec889897bab67bc8736dbd58">&#9670;&nbsp;</a></span>mesh</h2>

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<p class="definition">在文件 <a class="el" href="_mesh_edit_action_8cs_source.html">MeshEditAction.cs</a> 第 <a class="el" href="_mesh_edit_action_8cs_source.html#l00018">18</a> 行定义.</p>

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<h2 class="memtitle"><span class="permalink"><a href="#a6db2c696af4e32856057d83bbbcb2a08">&#9670;&nbsp;</a></span>nearTouch</h2>

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<p class="definition">在文件 <a class="el" href="_mesh_edit_action_8cs_source.html">MeshEditAction.cs</a> 第 <a class="el" href="_mesh_edit_action_8cs_source.html#l00014">14</a> 行定义.</p>

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<h2 class="memtitle"><span class="permalink"><a href="#a2832851ba2ea1f9aba97b2ffcf6b8b12">&#9670;&nbsp;</a></span>nearTouchList</h2>

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<p class="definition">在文件 <a class="el" href="_mesh_edit_action_8cs_source.html">MeshEditAction.cs</a> 第 <a class="el" href="_mesh_edit_action_8cs_source.html#l00016">16</a> 行定义.</p>

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<h2 class="memtitle"><span class="permalink"><a href="#a42357b015d1b8f1d9ef598be057375d5">&#9670;&nbsp;</a></span>obj</h2>

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<p class="definition">在文件 <a class="el" href="_mesh_edit_action_8cs_source.html">MeshEditAction.cs</a> 第 <a class="el" href="_mesh_edit_action_8cs_source.html#l00009">9</a> 行定义.</p>

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<h2 class="memtitle"><span class="permalink"><a href="#a0e6a44e7e776c76a2e37be78bd60550f">&#9670;&nbsp;</a></span>pointList</h2>

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<p class="definition">在文件 <a class="el" href="_mesh_edit_action_8cs_source.html">MeshEditAction.cs</a> 第 <a class="el" href="_mesh_edit_action_8cs_source.html#l00020">20</a> 行定义.</p>

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<h2 class="memtitle"><span class="permalink"><a href="#a8953608565f69c4a858c7013c271981a">&#9670;&nbsp;</a></span>pointMap</h2>

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<p class="definition">在文件 <a class="el" href="_mesh_edit_action_8cs_source.html">MeshEditAction.cs</a> 第 <a class="el" href="_mesh_edit_action_8cs_source.html#l00021">21</a> 行定义.</p>

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<h2 class="memtitle"><span class="permalink"><a href="#a909572b0aeb74aec20e7154f9149d01c">&#9670;&nbsp;</a></span>vertices</h2>

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<p class="definition">在文件 <a class="el" href="_mesh_edit_action_8cs_source.html">MeshEditAction.cs</a> 第 <a class="el" href="_mesh_edit_action_8cs_source.html#l00019">19</a> 行定义.</p>

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